Dmitri is most fun around a real table. Students playing face to face, counting “1, 2, 3, Dmitri!” together, is what the game was made for. A versus mode for playing each other online is coming soon. Teachers can ask for the free print-and-play deck at superelements.com.
Your periodic table
Your teamIn your handRecruited by othersStill in play
New game
Players, counting you
Dmitri is for 4 to 7 players. A group of 8 plays better as two tables of 4.
Format
Deck
The printed deck is the 50 cards teachers have. All 118 adds every element; some heavy ones have unknown values.
Level
Dice
Timer
Time to pick your card. 20 and 15 seconds are for speed play. If time runs out, you sit out that round.
How to play Dmitri
Dmitri Mendeleev built the periodic table by making a card for each known element. This game is played the same way.
Every character’s look has meaning. Her uniform’s main color is her family on the periodic table, the trim is her color in molecular models, and her hair is the color her element gives off when it burns or glows. Meet all 118 and their stories at table.superelements.com.
Recruit the most elements to your team. Every card shows six real properties of its element, and each face of the dice is one of those properties.
Each round
The roller rolls both dice. The white die means the highest value wins. The black die means the lowest value wins.
The roller picks one die. That property and direction decide the round.
Everyone picks one card face down. The roller counts “1, 2, 3, Dmitri!” and everyone flips.
The best card takes every card played. They go to the winner’s team pile, not back into the hand.
Everyone draws one card, and the next player rolls.
Special rules
Doubles: when both dice show the same property, the roller picks highest or lowest and the round is played face up, starting with the roller.
Question marks can’t win. Some values are unknown to science.
Sublimes: a few elements, like arsenic and carbon, go straight from solid to gas at normal pressure. Their boiling / condensation number is the temperature where that happens, and the card is marked “sublimes.”
Ties make a bonus round: if the best value is tied, nobody wins yet. The cards stay on the table, and the next round’s winner takes them all.
Levels: Coaching walks you through every choice, and its Advanced advice counts cards for you: what has already been played and what could still beat you. Beginner lets you ask for a hint any time. Easy gives you 3 hints, and you earn another for every round you win. Pro and Nobel laureate have no hints.
Players: 4 to 7. A group of 8 plays better as two tables of 4.
When the deck can’t give every player a card, stop drawing and keep playing until every hand is empty. Any cards left in the deck are set aside and count for nobody. The biggest team wins.
Tournament: three games, solid, liquid and gas. The winning card of each round goes back in the box, and the winner takes the rest. After each game the team piles go back into the deck, but the boxed cards stay out, so every game is played with fewer cards and the obvious winners are gone. Most cards over all three games wins.
Tie at the end: the tied players each pick six cards from their own team and play them down until there’s a winner. Cards won join the winner’s team, and the bigger team wins.
The properties
Discovery dates for ancient elements are approximate; negative years are BCE. Share counts compounds the element forms (Ptable). Expanded dice add abundance and price, which are still being filled in and checked.